This week's key point that has implications for the aesthetic, ethics and evaluation of human-computer interaction.
*Key point -> People often interact with media technologies as though the technologies were people.
Question!
*Ethics.
1. Should we treat technologies as people or people as technologies?
2. Should we only treat others who are like us with care and respect? or, should we also extend our care and respect to others who are radically different?
3. what makes believe someone or something is alive, thinking, or simply the same as us?
*Aesthetics & Teleology.
1. Do objects, technologies and natural phenomena have goals and intentions?
2. Or, do they just look like they have goals and intentions?
*Design.
-If we view objects, technologies and natural phenomenon as if they do, in fact, have goals and intentions, then we will design like an artificial intelligence researcher.
-On the other hand, if we view objects, technologies and natural phenomenon as if the just look like they have goals and intentions, then we will design like a tool builder for human “users” or “operators” of our tools.
*Ethnomethodology
-Ethnomethodology simply means the study of the ways in which people make sense of their social world.
-Ethnomethodology is a fairly recent sociological perspective, founded by the American sociologist Harold Garfinkel in the early 1960s. The main ideas behind it are set out in his book "Studies in Ethnomethodology"
I agreed key point. People live in media world. We are dependent on media. For example, korean has not live except cell phone and internet. Me too.!!! So sad..
2008년 4월 27일 일요일
2008년 4월 20일 일요일
2008년 4월 13일 일요일
5th sum..
We learned about artificial intelligence.
*Who is Alan Turing?
-> Founder of computer science, artificial intelligence, mathematician, philosopher, codebreaker, and a gay man.
Also, we see that game of alan's making. The game name is imitation game. This game is played with three people, a man, a woman, and an interrogator who may be of either sex.
The interrogator stays in a room apart from the other two.
The object of the game for the interrogator is to determine which of the other two is the man and which is the woman.
*A.I's definition -> Artificial Intelligence (AI) is the science of making machines do things that would require intelligence as if done by humans.
*A.I's research areas ->
1.Knowledge Representation
2.Programming Languages
3.Natural Language (e.g., Story) Understanding
4.Speech Understanding
5.Vision
6.Robotics
7.Machine Learning
8.Planning
*GPS -> GPS is what is known in AI as a “planner.”
To work, GPS required that a full and accurate model of the “state of the world”.
*FRUMP -> Fast Reading Understanding and Memory Program.
*ELIZA -> A Computer Program for the Study of Natural Language Communication between Man and Machine.
I don't understand about imitation game. This game is very complex. But, I think that imitation game is very funny game. And, I'm sad. Because of Alan turing. He is genius of media, science, and so on. But, he is died on the early. If he is live, today sciencific technology would have more and more growth.
*Who is Alan Turing?
-> Founder of computer science, artificial intelligence, mathematician, philosopher, codebreaker, and a gay man.
Also, we see that game of alan's making. The game name is imitation game. This game is played with three people, a man, a woman, and an interrogator who may be of either sex.
The interrogator stays in a room apart from the other two.
The object of the game for the interrogator is to determine which of the other two is the man and which is the woman.
*A.I's definition -> Artificial Intelligence (AI) is the science of making machines do things that would require intelligence as if done by humans.
*A.I's research areas ->
1.Knowledge Representation
2.Programming Languages
3.Natural Language (e.g., Story) Understanding
4.Speech Understanding
5.Vision
6.Robotics
7.Machine Learning
8.Planning
*GPS -> GPS is what is known in AI as a “planner.”
To work, GPS required that a full and accurate model of the “state of the world”.
*FRUMP -> Fast Reading Understanding and Memory Program.
*ELIZA -> A Computer Program for the Study of Natural Language Communication between Man and Machine.
I don't understand about imitation game. This game is very complex. But, I think that imitation game is very funny game. And, I'm sad. Because of Alan turing. He is genius of media, science, and so on. But, he is died on the early. If he is live, today sciencific technology would have more and more growth.
2008년 4월 6일 일요일
4th sum...
In that class, we are learned about social networks.
*We are learning about media technology until now.
In summarize, There are 5 key points in media.
1. When technologies connect or separate people, they become media.
2. Technologies embody social, political, cultural, economic and philosophical ideas and
relationships.
3. When a medium is new, it is often used to simulate old media.
4. New media do not replace old media, they displace them.
5. People make media and then media make people.
*In this class, There are 2 key points.
1. New media technologies usually reinforce existing social networks or even work to isolate people.
2. When new media technologies facilitate new social networks, they simultaneously challenge existing social, political and economic relationships.
*In social network, There are many kinds of network. For example, as science, as technology, as popular culture, as art, etc...
First, In social network as science, There are many many things. Field, Definition, History, Equivalence, Centrality, Bridges, Social capital, Bowling alone. These kinds of social network are to do with relation. Many people lived in the complecated world.
Second, In social network as technology, we are living in convenience world because of technological development. For instance, email, weblogs, and search engine ... This is a very convenience.
Third, In social network as art, many things of art arrange in a row. I have not a imagination in
former times. Complex or Elaborate, this is very nice.
*We are learning about media technology until now.
In summarize, There are 5 key points in media.
1. When technologies connect or separate people, they become media.
2. Technologies embody social, political, cultural, economic and philosophical ideas and
relationships.
3. When a medium is new, it is often used to simulate old media.
4. New media do not replace old media, they displace them.
5. People make media and then media make people.
*In this class, There are 2 key points.
1. New media technologies usually reinforce existing social networks or even work to isolate people.
2. When new media technologies facilitate new social networks, they simultaneously challenge existing social, political and economic relationships.
*In social network, There are many kinds of network. For example, as science, as technology, as popular culture, as art, etc...
First, In social network as science, There are many many things. Field, Definition, History, Equivalence, Centrality, Bridges, Social capital, Bowling alone. These kinds of social network are to do with relation. Many people lived in the complecated world.
Second, In social network as technology, we are living in convenience world because of technological development. For instance, email, weblogs, and search engine ... This is a very convenience.
Third, In social network as art, many things of art arrange in a row. I have not a imagination in
former times. Complex or Elaborate, this is very nice.
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